Thursday, 11 December 2014

Antagonist Design


Here is a visual design interest pose of my final design for my protagonist. I designed him to be 5'5 and to be a bit more stocky than the protag. Also, because of his height he has a 'short man' or 'Napoleon Complex' and seeing a character new into town, standing at 6'2 trying to change things, he's not too happy about that. 
My next step will be to start creating colour tests on how this character will look and to try and create something that will also look well against the protag.




Taking the Antagonist Silhouettes further


Here is the silhouette that I have chosen. I tried using drapes and lots of cloth the same as the protag but I didn't think it sat well on the character. The designs that I like the most are numbers 3 and 5.
My next step will be to choose a design that I feel works well with the character and start creating visual interest and colour tests.

Antagonist Silhouettes


Here are some of my initial silhouettes I made for the antagonist. I already had a theme in mind to shadow the protag which was a sherif style. However I did allow myself to stray away from that when silhouetting to see what I could come up with.
There are a select few that that I feel have a strong stance and potential for strong design. My next step is to do that same that I've done with my protag and take the selected silhouette and design from the inside out.


Wednesday, 10 December 2014

Protagonist Posed Character Sheet


Below are some sketches for my posed character sheet as well as my final posed character sheet.
While sketching I thought about how this character would move in-game and because I designed him to be tall, lanky and fast I thought I would push the pose while he was running. As well as the shooting pose I thought how this character would stand while firing. Either a standing or kneeling pose would work in game but I thought because I have the painted character sheet of him standing I thought a kneeling one would show more variety.











Protagonist Painted Model Sheet


Here is my final painted model sheet showing the character from the front, side and back as well as
showing some texture samples and a close up of his weapon.
I decided to create the texture samples because the actual textures are not meant to be very heavy or standing out in this design, more implied like the work of Ashley Wood. Therefore I created these texture samples for the viewer to get a better look at the underlining textures that are on this character.

Protagonist Visual Interest Design Sheet


Here is my final visual interest design sheet. Using greyscale - nothing absolute black or white - to show where the lightest and darkest parts of the character are. As I've said again, in previous blog posts the lightest part of the character will be towards the top much like how they teach in the DOTA 2 visual style guide.

Protagonist Line Art Model Sheet


Here is my final line art model sheet for my protagonist. This character has pushed proportions in the legs and arms, having them stretched. His height is 6'2 making him a fast and nimble character. Ammo is kept on the belt and he carries a double barrel shot gun.